blocks

The pieces a scene is built from, each a function of the scene's time: it draws the same frame however the renderer seeks, and takes its look from the style. Primitives put type, shapes, grounds, and pictures on the frame; motions bring them in, keep them alive, and stress them; composed shots are a beat in one call; the camera and light act on the whole frame. Every option is in the scene docs.

  • rapid:lib/text@1 type that does something
  • rapid:lib/light@1 light that moves
  • rapid:lib/motion@1 secondary motion
  • rapid:lib/camera@1 a camera over a world in depth
  • rapid:lib/fields@1 living grounds
  • rapid:lib/shapes@1 strokes, marks, morphs, diagrams
  • rapid:lib/charts@1 data that arrives
  • rapid:lib/pictures@1 many shots of one photo
  • rapid:lib/shots@1 fitted type, timing, and the voice kit

primitives

What a scene puts on the frame: type fitted to its measure, a shape, a ground, a picture.

also: shots.fit, shots.mask, shots.overprint, shots.texture, shots.field, shots.still, pictures.typeMask, pictures.crop, pictures.duotone, shapes.line, shapes.icon, shapes.blob, shapes.morph, shapes.canvas, fields.noise, fields.halftone, fields.riso, fields.paper, fields.blobs, fields.blueprint

motions: enter

How an element arrives. Each is hidden until it starts, and most leave the way they came with `out`.

also: motion.mask, shapes.draw

motions: idle

The life a thing has while it holds. Slow, and never still.

also: motion.alive, motion.marquee

motions: emphasis

A beat that stresses what is already there: a word that changes, a letter that turns, a click.

also: motion.sweep

composed shots

A whole beat in one call, built from primitives and motions.

also: shots.voice, shots.reply, shots.card, shots.stack, shots.send, shots.lockup, shots.ticker, shots.lens, shots.palette, shots.board, charts.line, charts.compare, charts.tiles, charts.number

camera and scene

Blocks that act on the whole frame: the camera, light over everything, the ground changing.

also: shots.flood, shots.wipe, shots.blob, shots.grain, shots.wash, shots.roll, shots.place, shots.spoken, shots.typed, shots.lengthIs

hand-offs

How the join carries one scene into the next, each a named move a storyboard gives as a scene's out, tuned with its ease, a point, a colour, and its own settings. Every one here goes between the same two scenes.